VAS Hanoi Innovation Season 2 officially kicks off with the theme “ESL & EdTech: Inspire Learning, Empower Every Classroom,” inspiring teachers to explore new ideas, harness technology, and create practical solutions for the classroom. This season aims to turn innovative ideas into meaningful impact, fostering more effective and inspiring learning experiences for VASers.
I. PURPOSE OF THE COMPETITION
Following the success of VAS Hanoi Innovation Season – Season 1, VIS Season 2 is organized to further foster a culture of innovation among teachers at VAS Hanoi, providing a platform for teachers to share ideas, experiences, and effective teaching models, thereby contributing to the enhancement of educational quality across the school.
With the theme “ESL & EdTech: Inspire Learning, Empower Every Classroom,” the competition aims to identify and develop innovative teaching solutions that leverage educational technology (EdTech) and innovative ESL teaching methodologies in a visual, engaging, and student-centered way.
Through the competition, the Organizing Committee aims to:
- Encourage teachers to conduct research, innovate, and apply new solutions to teaching and learning.
- Promote the effective use of technology to enhance teaching quality and students’ learning experiences.
- Build a repository of valuable teaching initiatives, lessons, and models for sharing and scaling across the school.
- Contribute to building a modern and innovative learning environment in line with VAS Hanoi’s educational development goals in the digital age.
II. ELIGIBILITY
All teachers currently working at VAS Hanoi are eligible to participate.
III. PARTICIPATION FORMAT
- Participants will compete in subject teams, grade-level teams, or professional groups.
- Each team must register at least one project for the competition.
IV. COMPETITION CONTENT AND FORMAT
Projects should focus on the theme “ESL & EdTech”, aiming to address practical challenges in teaching and learning or enhance the effectiveness of lessons and students’ learning experiences.
Competition Formats
Teams may choose one of the following formats:
4.1. Project Presentation
- Present the project idea, objectives, proposed solution, implementation process, and expected or actual outcomes.
- Teams are encouraged to use images, videos, supporting data, or other visual materials as evidence.
4.2. Demonstration Lesson
- Design and deliver a lesson demonstrating the application of the proposed solution.
- Teams are encouraged to integrate technology, interactive activities, and modern teaching methodologies.
4.3. Competition Submission Package
Each team must submit one complete competition package to the Organizing Committee, including the following:
- Registration Form (Here).
- Project Report, covering the following suggested contents:
- Project title.
- Background and problem to be addressed.
- Project objectives.
- Innovative idea and proposed solution.
- Implementation approach.
- Tools, platforms, or equipment used, if applicable.
- Actual or expected outcomes.
- Potential for implementation, scaling, and wider application.
Supporting Products and Evidence
Depending on the nature of the project, teams may submit one or more of the following:
- Presentation slides.
- Project introduction video (maximum 5 minutes).
- Lesson plan or teaching plan.
- Digital learning materials.
- Design files.
- Website, application, or technology-based product.
- Images and supporting documents demonstrating the implementation process.
Project Description
- A brief description highlighting the project’s key value and outstanding features.
- Maximum length: 200 words.
V. COMPETITION TIMELINE
5.1. Submission Period
- Time: From 14 September 2026 to 21 October 2026.
- Submission email: vis2026@vashanoi.edu.vn
(Teams are required to upload the complete competition submission package to the Organizing Committee’s designated Drive folder.)
5.2. Project Presentations
- Time: 26 October – 6 November 2026
- Teams will deliver their project presentations and/or demonstration lessons according to the schedule arranged by the Organizing Committee.
VI. JUDGING PANEL
The Judging Panel will consist of:
- Executive Director / School Board Advisor / Director of Development
- School Leadership Team – including 01 Head Judge
- 01 Subject Leader / Team Leader
- 01 Guest Judge (Parent Representative, educational expert, or advisor)
VII. EVALUATION CRITERIA
Projects will be evaluated based on the following criteria:
- Creativity and innovation of the idea.
- Relevance to the ESL & EdTech theme.
- Practical applicability in an educational environment.
- Impact on teaching quality and students’ learning experiences.
- Feasibility of implementation, scalability, and sustainability.
- Professional, clear, and persuasive presentation.
VIII. AWARD CATEGORIES
- 02 Outstanding Educational Innovation Awards – one at each school level
- 02 Most Applicable Project Awards – one at each school level
- 02 Most Inspiring Lesson Awards – one at each school level
The Organizing Committee reserves the right to adjust the number of awards based on the quality of the submitted projects following the Final Round.
IX. GENERAL REGULATIONS
- Each project must be an original product developed by the participating team, and the team shall be responsible for ensuring that all intellectual property and copyright requirements are met.
- Projects that have been tested or implemented in actual classrooms are highly encouraged.
- The Organizing Committee reserves the right to use submitted projects for teacher training, professional sharing, and internal school communications.
- The decision of the Head Judge and the Judging Panel shall be final and binding.
The Organizing Committee